6 Chapter 6: Editing

What Is Film Editing?

At its most basic level, editing involves the post-production selection and assemblage of individual
shots (and “takes,” or versions, of those shots) that transform raw film footage into a meaningful sequence.

Chapter Objectives

  • Learn the definition and importance of film editing
  • Differentiate among shots, scenes, and sequences
  • Investigate various editing concepts (e.g., montage, rhythm, transitions, juxtaposition, parallelism)

The Shot

It is helpful to think of editing not in how long it takes to show the events, but in how the shots are put together to give the feeling of an event.[1] Many early filmmakers used the French term “assemblage” for editing, and this is a more precise way to think about the art of editing. By considering editing as the assembling of footage, we can focus on the stitches that editing makes, bringing together shots or scenes into a larger whole.

Shot-to-shot editing brings together individual shots into a larger scene or sequence. A shot is the smallest unit of film. Simply put, it is a piece of footage without any cuts. A shot can be long (a “long take”), where the camera keeps rolling, following the characters as they walk from room to room for minutes, sometimes even for hours. A shot can be very short, just a small blip, almost unseen and subliminal. Most shots, however, are between these two extremes. The average shot does the job of showing us something, and then it is assembled with other shots through cuts.

The Scene

A scene is a larger unit of film that is made of several shots stitched together. If you think of a shot as a word, a scene, then, is almost like a sentence that is composed of words. A scene usually shows us a series of actions that relate to each other. Often, the shots of a sequence occur in the same space and in the same time. When the film jumps from one space to another or from one time to another, we see scene-to-scene editing that lets us know that we are jumping. Often we will see a transition between scenes, like a fade, dissolve, wipe, or iris, which tells us we have moved to another space or to another time. For example, in Star Wars: A New Hope (1977), when a scene set in Tatooine ends and a scene set on the Millennium Falcon begins, the two scenes are assembled with a wipe. In A Christmas Story (1983), when Ralphie finishes retelling a nostalgic story, the screen turns into an iris (a circle) and the circle closes in until the screen is entirely black.[2]

The Sequence

If a shot is the cinematic equivalent of a word and a scene is similar to a sentence, a sequence functions like a paragraph. While a scene fuses multiple shots into a meaningful whole, a sequence consists of multiple scenes that serve to show a broader relationship among various incidents or actions. Sequences helps viewers understand the narrative as a whole (rather than as isolated events), and they create thematic and tonal cohesion as well.

For instance, It’s a Wonderful Life (1946) includes a number of scenes after Clarence grants George Bailey’s his wish that he had never been born. He encounters a variety of people that he knew, including his mother, wife, and boss from an old job. The scenes take place in different settings, but they are all related in that they demonstrate how important George was to Bedford Falls (in fact, he learns that without him the town would be named Potterville and would be extremely violent and impoverished.)

 

Fatima Roushandel on the difference between shot, scene, and sequence

Postproduction

With this chapter we move from production into the realm of postproduction.[3] By definition, the material recorded during production cannot be put together into its final form until production has finished and every scene has been filmed. Indeed, by the time editing begins, the cast is heading home, along with most of the preproduction and production crew. Suddenly, from a team of hundreds bustling about before and behind the camera, the work splits off into teams who will work on the raw material that the production process has generated—sound editing and design, special effects, and, of course, our topic for this chapter: editing.

“A feature-length film generates anywhere from twenty to forty hours of raw footage. When the shooting stops, that unrefined film becomes the movie’s raw material, just as the script had been the raw material before. It now must be selected, tightened, paced, embellished, and in some scenes given artificial respiration, until the author’s and the director’s vision becomes completely translated from the language of the script to the idiom of the movies.”                         —Ralph Rosenblum, film editor (Boggs and Petrie 159)


Perhaps it is for this reason that we tend to undervalue the importance of and creative artistry behind editing and most post-production work (except special effects). There are no celebrities on hand for this labor; usually only the editor and director (and sometimes a producer) are present. As Thelma Schoonmaker, who has edited every Martin Scorsese film since
Raging Bull (1980),  put it, “Editing is a lot about patience and discipline and just banging away at something, turning off the machine and going home at night because you’re frustrated and depressed, and then coming back in the morning to try again.” But even as she acknowledges the unromantic aspects of film editing, she also reminds us that, ultimately, it is in the editing room that the raw materials of a film become a work of art:  “It’s hard for people to understand editing, I think. It’s absolutely like sculpture. You get a big lump of clay, and you have to form it—this raw, unedited, very long footage.” Ultimately, editing has a major effect on a film’s manipulation of time and space. Additionally, editing contributes significantly to a film’s representation of the physical and psychological milieu.[4]

In the following video, Schoonmaker describes the process she used to edit a crucial scene in Raging Bull.

 

Editing in Raging Bull

Kuleshov Effect and Montage

The earliest motion pictures were often single-take actualités, unedited views of a man sneezing, workers leaving a factory, or a train pulling into a station.[5] It took a few years before filmmakers understood the storytelling power of the medium, before they realized there was such a thing as cinematic language. Filmmakers like Georges Méliès seemed to catch on quickly, not only using mise-en-scène and in-camera special effects, but also employing the edit, the joining together of discrete shots in a sequence to tell a story. In this early period, it was the Russians who focused specifically on editing as the essence of cinema. One Russian in particular, Lev Kuleshov, led the way.

Kuleshov was an art school dropout living in Moscow when he directed his first film in 1917. He was only 18 years old. By the time he was 20, he had helped found one of the first film schools in the world in Moscow, and he was keenly interested in film theory, more specifically, film editing and how it worked on an audience. He had a hunch that the power of cinema was not found in any one shot but in the juxtaposition of shots. To test his hunch, he performed an experiment. He cut together a short film and showed it to audiences in 1918. Here’s the film:

 

 

After viewing the film, the audience raved about the actor and his performance (he was a very famous actor at the time in Russia). They praised the subtly with which he expressed his aching hunger upon viewing the soup, and the mournful sadness upon seeing the child in a coffin, and the longing desire upon seeing the scantily clad woman. The only problem? It was the exact same shot of the actor every time! The spectators projected their own emotion and meaning onto the actor’s expression because of the juxtaposition of the other images. This phenomenon – how we derive more meaning from the juxtaposition of two shots than from any single shot in isolation – became known as The Kuleshov Effect.

Other Russian filmmakers took up this fascination with how editing works on an audience, both emotionally and psychologically, and developed an approach to filmmaking known as the Soviet Montage Movement. Montage is simply the French term for “assembly” or “editing,” but Soviet filmmakers of the 1920s were pushing the boundaries of what was possible, testing the limits of the Kuleshov Effect. In the process, they were accelerating the evolution of cinematic language, bringing a sophisticated complexity to how cinema communicates meaning.

The most famous of these early proponents of the Soviet Montage Movement was Sergei Eisenstein. Once a student of Kuleshov’s (though actually a year older), Eisenstein would become one of the most prolific members of the movement. Perhaps his most well-known film, Battleship Potemkin (1925), contains a sequence that has become one of the most famous examples of Soviet montage, and frankly, one of the most famous sequences in cinema period. It’s known as The Odessa Steps Sequence. Here’s the clip:

 

Battleship Potemkin

One thing you might notice about that scene: it doesn’t make a whole lot of sense, at least in terms of a logical narrative. But Eisenstein was more interested in creating an emotional effect. He achieves this by juxtaposing images of violence with images of innocence, repeating images and shots, lingering on some images and flashing on others. He wants viewers to feel the terror of peasants being massacred by troops, even if spectators don’t completely understand the geography or linear sequence of events. That’s the power of the montage as Eisenstein used it: a collage of moving images designed to create an emotional effect rather than a logical narrative sequence.

In the hundred or so years since Kuleshov and Eisenstein, we’ve learned a lot about how editing works, both as filmmakers and as audience members. In fact, we know it so well we hardly have to give it much thought. We’ve fully accepted the idea that cinema uses editing not only to manipulate our emotions through techniques like the Kuleshov Effect, but also to control space and time itself. When a film or television episode cuts from one location to another, we rarely wonder whether the characters on screen teleported or otherwise broke the laws of physics (unless, of course, it’s a film about wizards). We intuitively understand that edits allow the camera – and by implication the viewer – to jump across space and across time to keep the story moving at a steady clip.

Ellipsis

The most obvious example of this is the ellipsis, an edit that slices out time or events we don’t need to see to follow the story. Imagine a scene where a car pulls up in front of a house, then cuts to a woman at the door ringing the doorbell. We don’t need to spend the screen time watching her shut off the car, climb out, shut and lock the door, and walk all the way up to the house. The cut is an ellipsis, and none of us will wonder if she somehow teleported from her car to the front door. If you think about it for a moment, you’ll realize that ellipses are crucial to telling a story cinematically. If we had to show every moment in every character’s experience, films would take years or even decades to make much less watch![6]

Such assumptions are sometimes exposed by the “slow cinema” of directors such as Béla Tarr. Look, for instance, at the opening shot of Satan’s Tango (1994):

 

Satan’s Tango

Many viewers claim to desire “realism” in film, and Tarr delivers exactly that: cows walking slowly in real time. What most viewers mean by “realism,” however, involves heavy editing of the “boring” parts: heightened realism that uses ellipsis to eliminate activities generally deemed insignificant or unnecessary to the main action. These ellipses are so common or “invisible” that when a filmmaker such as Tarr removes them (often for particular aesthetic or ideological reasons), a shot, scene, sequence, or even entire film can seem painfully slow.

In contrast, a much shorter clip from Tokyo Fist (1995) contains scores of ellipses that simultaneously delete numerous actions and speed up the scene’s pace by fusing together numerous short shots.

 

Tokyo Fist

Flashbacks and Flashforwards

Other ways cinema manipulates time include sequences like flashbacks and flashforwards.[7] Filmmakers use these when they want to show events from a character’s past or foreshadow what’s coming in the future. They’re also a great indicator of how far cinematic language has evolved over time. Back in the Golden Age of Hollywood, when editors were first experimenting with techniques like flashbacks, they needed ways to signal to the audience, “Hey, we’re about to go back in time!” They would employ music – usually harp music – and visual cues like blurred focus or warped images to indicate a flashback. As audiences became more fluent in this new addition to cinematic language, they didn’t need the visual cues anymore. Today, movies often move backwards and forwards in time, trusting the audience to “read” the scene in its proper context without any prompts. Think of films like Quentin Tarantino’s Pulp Fiction (1994) which plays with time throughout, rearranging the sequence of events in the plot for dramatic effect and forcing the viewer to keep up, or a more recent film like Greta Gerwig’s adaptation of Little Women (2019), which also moves backwards and forwards in time, hinting at the shift through mise-en-scène and subtle changes in performance.[8]

 

Little Women

Here’s a brief video that explains how directors employ flashbacks:

 

Hauke Sterner on cinematic flashbacks

 

Flashforwards are far less frequent in films. As the term suggests, flashforwards provide viewers with a look into a character’s future.  Flashforwards are commonly used in science fiction films to reveal alternate timelines. In most cases, though, flashforwards emphasize a character’s ability to change an outcome for better or worse. Sometimes, directors will employ paired flashforwards to show two potential outcomes of a character’s decision, one positive and one negative.

In the scene from Sherlock Holmes (2009) below, a flashforward highlights Holmes’s remarkable analytical abilities even as he faces an apparently insurmountable challenge.

 

Rhythm

Another, much more subtle way editing manipulates time is in the overall rhythm of the cinematic experience.[9]  The pace of the finished film, how the edits speed up or slow down to serve the story, produce an overall rhythm. Viewers experience editing rhythm most directly through a scene’s mixture of shot lengths. Shots that deviate from an established pattern (average shot length) will speed up or slow down the rhythm.[10]

Generally, shot duration is the most important factor in establishing a rhythm, with shorter shots acting as intensifiers and longer shots serving to relieve suspense or establish a reflective mood. Transitions between scenes can also impact a film’s rhythm.

Here’s a video from Studio Binder that explains the importance of editing rhythm.

 

Rhythm in editing

Continuity Editing

Maybe it’s obvious, but if editing is where the grammar and syntax of cinematic language come together, then the whole point is to make whatever we see on screen make as much sense as possible.[11] Just like a writer wants to draw the reader into the story, not remind them they’re reading a book, an editor’s job, first and foremost, is to draw the viewer into the cinematic experience, not remind them they’re watching a movie. (Unless that’s exactly what the filmmaker wants to do, but more on that later.) The last thing most editors want to do is draw attention to the editing itself. We call this approach to editing continuity editing, or more to the point, “invisible” editing.

The goal of continuity editing is to create a continuous flow of images and sound, a linear, logical progression, shot to shot and scene to scene, constantly orienting the viewer in space and time and carrying them through the narrative, all without ever making any of that obvious or obtrusive. It involves a number of different techniques, from cutting-on-action to match cuts and transitions, and from maintaining screen direction to the master shot and coverage technique and the 180 degree rule.

The first problem an editor faces is how and when to cut from one shot to the next without disorienting the viewer or breaking continuity, that is, the continuous flow of the narrative. Called, appropriately enough, cutting-on-action (or match-on-action), the trick is to end one shot in the middle of an action – a character sitting down in a chair or climbing into a car – and start the next in the middle of the same action. Our eyes are drawn to the action on screen and not the cut itself. The edit disappears as we track the movement of the character. Here’s a quick example of a cut on action from Buster Keaton’s Neighbors (1920):

 

Neighbors

The two shots are radically different in terms of the geography of the scene – one outside of the apartment, the other inside – but by cutting on the action of the character entering the apartment, it feels like one continuous moment. Of course we notice the cut, but it does not distract from the scene or call attention to itself.[12]

Shot-Reverse Shot

The shot-reverse shot is another very common technique for establishing continuity editing. Such editing, which generally requires two camera set ups, takes the most basic unit of film, the shot, and pairs it with another shot. Among other possibilities, the shot-reverse shot can help create a rhythm within a conversation, emphasize reactions, build suspense (especially if a character is looking offscreen), establish a mood, and give the illusion of continuous action. Here’s a scene from Who’s Afraid of Virginia Woolf (1966) that employs a series of shot-reverse shots in a tense moment.

 

Who’s Afraid of Virginia Woolf

When characters speak, we prefer to see their faces so that we can gauge emotion and thought process in their acting.[13] Since we like tight framings (a close-up or medium shot) for dialogue, it becomes hard to use only two-shots to describe character interactions. The shot/reverse-shot convention allows us to move between two characters as they speak and still see reactions on their faces. Two cameras set at opposing angles will film the two characters individually, and the editor will assemble these two sets of footage to create a back-and-forth rhythm of two characters speaking. By assembling footage of character A with footage of character B (a shot and its reverse shot), the editor allows us to see the conversation in more detail than a long shot which would include both characters in frame at the same time. Additionally, the rhythm of editing – bouncing between the shot and its reverse shot – feels like a visual conversation and becomes more engaging to watch than simply one static shot.

Of course, a conversation between two individuals could be filmed entirely with a two-shot (and many directors combine shot-reverse shot with a two-shot), but such an approach puts viewers at a distance from the conversation. The shot-reverse shot (in which one character represented in shot A and the other in shot B) brings us into the conversation, creates intimacy and investment unique to film. The two shot effectively places us in the position of a theater audience (and indeed in early film this was precisely how dialogue was filmed). The shot-reverse shot places us in the conversation as no theatrical staging could do.[14]

Cutting-on-action is arguably the most common continuity editing trick, but there are plenty of other cuts that use the technique of matching some visual element between two contiguous shots, also known as a match cut.[15] There are eyeline match cuts that cut from a shot of a character looking off camera to a shot of whatever it is they are looking at (such as in Now, Voyager [1942], for instance), graphic match cuts that cut between two images that look similar (the bone and spaceship in 2001: A Space Odyssey [1968], for example), and even subject (or associative) match cuts that cut between two similar ideas or concepts (such as a flame from a matchstick to the sun rising over the desert in David Lean’s Lawrence of Arabia (1962).

 

Now, Voyager (eyeline cut)

 

2001: A Space Odyssey (graphic match cut)

 

Lawrence of Arabia (subject or associative match cut)

Now that you know what to look for, you’ll see these techniques used in just about every film or television show, over and over.

Almost all of these examples rely on a hard cut from one shot to the next, but sometimes an editor simply can’t hide the edit with some matching action, image or idea. Instead, they have to transition the viewer from one shot to the next, or one scene to the next, in the most organic, unobtrusive way possible.  We call these, well, transitions. As discussed in Chapter Two, you can think of these as conjunctions in grammar, words meant to connect ideas seamlessly. The more obvious examples, like fade-ins and fade-outs or long dissolves, are drawn from our own experience.

A slow fade-out, where the screen drifts into blackness, reflects our experience of falling asleep, drifting out of consciousness. Dissolves, where one shot blends into the next, reflect how one moment bleeds into and overlaps with another in our memory. Some transitions, like wipes and iris outs, are peculiar to motion pictures and have no relation to how we normally see the world. Sure, they might “call attention to themselves,” but somehow they still do the trick, moving the viewer from one shot or scene to the next without distracting from the story itself.[16]

Fade in and fade out are opposite effects.[17] Fade in is a shot that begins in total darkness and gradually lightens to full brightness. This is a type of transition is similar to “dissolve,” which is mentioned below. A sound fade in gradually brings sound from being inaudible to a required volume.

 

Pan’s Labyrinth (2006; fade in)

 

Casablanca (1942)

Dissolve is a transition between two shots during which the first image gradually disappears while the second image gradually appears; for a moment, the two images blend in superimposition. Here’s a dissolve transition from Out of the Past (1947):

 

Out of the Past

 

A third type of transition is the wipe. A wipe is a type of film transition where one shot replaces another by travelling from one side of the frame to the other (right, left, up, down, diagonal) or with a special shape (e.g. iris, heart, clock.)

Wipes in Star Wars: A New Hope (1977)

Here is a video by Joey Scoma that compiles a host of transition types:

 

Crosscutting/Intercutting/Parallel Editing

Rather than moving us quickly through time, other scene-to-scene edits can move us quickly in space. A crosscut assembles footage from two separate spaces in order for the audience to see two events happening simultaneously. This type of editing is also called parallel editing, because the film treats the two scenes as parallel events which take place side by side in time. Crosscutting (also called intercutting) can have a variety of effects and meanings. It can create tension or dramatic irony by letting the viewer in on a truth that only they can see.

One of the most famous instances of parallel editing occurs in The Godfather (1972), in which Michael Corleone publically renounces sin to become his niece’s godfather even as he has set in motion a series of murders that will make him the undisputed “godfather” for his crime syndicate. The juxtaposition of religious piety with extreme violence underscores either Corleone’s extremely cold-blooded hypocrisy or else an extreme psychological disconnect between his words and actions.

 

The Godfather

It can create a sense of romance by showcasing two distanced lovers bonded in time, if not in place. It can also play tricks on the viewer by setting up expectations. For example, Demme’s Silence of the Lambs (1991) assembles footage from inside a house with footage from outside a house to suggest that the same house is being described within the sequence. The editing pace becomes faster and faster as we get closer and closer to entering the house, making the viewer expect that the interior and the exterior belong to the same building. However, the crosscutting conclusion reveals that the inside footage and outside footage actually belong to separate houses; we have been in two separate spaces all along. Surprisingly, this editing “trick” does not break audience immersion, but rather brings the viewer into a deeper engagement with the film by making the viewer think that they must become better film detectives.[18]

 

Silence of the Lambs


Much of the editing we have been describing so far has fallen under the most common umbrella of the continuity system, or Hollywood system.[19] This style of editing is designed to be as invisible as possible so that the audience can feel its effect without necessarily noticing its artistry. Another type of editing is discontinuous and aims to be noticed by the audience in either an obvious or subliminal way. Discontinuity editing does not follow conventional modes of editing from mainstream film. Sometimes it breaks Hollywood rules altogether and draws attention to itself as editing artistry.

In opposition to the long-standing convention of the axis of action and the 180-degree rule, which maintains directionality in conversation scenes, some discontinuous editing will intentionally break the 180-degree rule in order to evoke a sense of unease or disruption in the viewer. Japanese films of the 1930s were some of the first to consistently break this rule. Tense domestic arguments or power imbalances or sword fights would violate the 180-degree rule in order to evoke disorientation in the viewer.

 

Osaka Elegy (1936)

 

Though in the 1930s, these violations were much more obvious since they were quite rare, now breaking the 180-degree rule has become quite common and has less of an obvious effect on the viewer. As we have become more film-literate and greater consumers of film material, it takes more radical editing choices to disorient us completely within the film’s time and space. A subliminal feeling of disorientation might linger with some more contemporary 180-degree rule violations. For example, Christopher Nolan’s The Dark Knight (2008) concludes with a tense interrogation between Batman and The Joker. As the two characters converse over a table, playing verbal games and outdoing one another’s wits, the camera moves around the table. Each time a character wins the upper hand in the conversation, the camera crosses the axis of action to reveal a power shift by switching the characters’ positions on the screen. Viewers are not necessarily meant to catch this camera trick, as it keeps moving around the action, but we are left with an uneasy feeling that our beloved Batman might not win this round.

 

The Dark Knight

More playful editing violations of the continuity system poke fun at Hollywood conventions. French New Wave films of the 1950s and 1960s adopt American genres like gangster movies and mysteries in order to twist them into parody by sapping them of their deep metaphors and grand heroes. Just like French New Wave characters float through life without many goals or aspirations, editing techniques like jump cuts describe these flippant lifestyles. Rather than use cuts to move between characters or between camera angles, a jump cut maintains the same camera position with the same footage, but takes out a small piece of film. The effect is jumpy and erratic, like a film mistake. The cut has not done anything for the progression of film time or film space, and so it is discontinuous, pointing attention to the mere fact of cutting in place without creating change or movement.

 

Alphaville (1965)

Often, discontinuous editing is described as defamiliarization, an art term from Russian Formalism (1910s and 1920s). Discontinuity takes material that is otherwise “normal” and through the form of editing makes it “strange”. The editing points to itself, thus showing itself off, and so it becomes visible whereas most editing conventions ask this art to be invisible. Films like The Graduate (1967) use discontinuity throughout the editing in order to create a sense of disconnection and alienation in the viewer – if you are constantly aware of editing tricks, it becomes difficult to immerse yourself in the story world and to identify with main characters. Other films, like Jean-Luc Godard’s Contempt (1963) or even Damien Chazelle’s La La Land (2016), use discontinuous editing in order to say something about filmmaking itself. In these films, which usually take place on a film set or are told through the eyes of a filmmaker, the discontinuity never lets the audience forget that they are watching a film. Fiction never becomes mistaken for reality. In this way, discontinuity is self-reflexive: it uses the art form to comment on the art itself and the form that it can take.[20]

Here is a list of visual edits commonly deployed in postproduction:[21]

 

Types of Edits

Cut

one shot transitions to the next shot without any effect

Crosscut

edits go back and forth between two scenes that are happening at the same time in different places in order to tighten continuity

Parallel Editing

a form of crosscutting in which parallel actions are established that force the viewer to think through their relationship

Cut-away

cut from the main action to show related or thematic details not visible in the main shot, then returning to the main action

Cut-in

shift from main action to a detail of the main shot, and then back

Cut-on-action/Cut-on-motion

 a shot is cut as a moving object leaves the frame and then is matched with the succeeding shot in which the object enters the frame; the illusion of continuous motion renders the cut almost invisible.

Dissolve

one end of a shot is gradually merged into the beginning of the next by the superimposition of a fade-out over a fade-in

Fade-in/fade-out

in which a shot begins in darkness and gradually lightens (fade-in) or vice versa (fade-out)

Invisible Cut

an edit designed to mask the cut

Graphic match-cut

a cut between two shots that juxtapose graphically similar images

Jump cut

a cut which dramatically breaks continuity of time by jumping from one part of action to another, with two parts separated by an interval of time

Wipe

 a transition between shots, in which the new shot replaces the old by “pushing” it off the frame.

 

[22]

Slow Motion and Its Effects

The process of filming at greater-than-normal speed and then projecting at normal speed slows down the action and has various effects on the way viewers receive the information. See below for a list of those effects:

  1. To Stretch a Moment Out for Emotional Impact — Think of a sports movie where the long pass hangs in the air for extra moments of tension where we wonder if it will be caught or the basketball shot shows the ball rotating  over and over before we find out if it goes in for the win.
  2. To Exaggerate Effort, Fatigue, and/or Frustration — Consider how slow motion allows the viewer to feel the effort a character is going through, giving us a subjective reaction/response to their challenge.
  3. To Suggest Superhuman Qualities  — If a character has some ability that is different from the average person, slow motion is often used (to show speed and power), creating the effect of them being special and different from other characters.
  4. To Show Graceful Movement — Think of a film like Black Swan. The dancers move in ways that are graceful in and of themselves, but often slow motion can intensify that graceful effect.
  5. To Suggest Passage of Time — Often times, if a montage of slow motion shots are used, the effect is to condense how much time is needed in the film to show that a lot of time has passed for the characters.
  6. To Contrast the Rhythms of Normal Motion — Consider the idea that the rhythms the editor creates in a film are something that the viewer “settles into.” As such, slow motion can disrupt that rhythm and cause the viewer to perk up and notice what’s going on  (Petrie and Boggs 183-184).

Freeze Frame, Thawed Frame, and Use of Stills

In earlier chapters we discussed arrangement of objects within the frame, but we also need to consider whether that action within the frame halts completely or even how the action begins: those cinematic situations are a freeze frame and a thawed frame.

In the following clip, the iconic John Hughes film The Breakfast Club ends with a voice-over narration that is putting an exclamation mark on what all the characters learned from their day together in detention. The freeze frame at the end takes that point further for the character of John Bender, as he’s decided he’s not going to be defined by an abusive father, but will rather persevere and might even do so with some friends…

The Breakfast Club (1985)

Director Julie Taymor was creative in using many of Frida Kahlo’s paintings interspersed throughout the film Frida that told the story of the artist’s life. In the following clip, Taymor animates one of Frida’s paintings to begin the wedding sequence of Frida and Diego. Viewers see a still of one of her paintings, and then the frame “thaws” and the characters begin to move…

Frida (2002)

Lastly, consider also how a filmmaker might use still shots (photographs in which the image itself doesn’t move) to change up the editing rhythm and to get a lot of information into a short timespan. They are sometimes used within a traditional film to help suggest the passage of time. In Butch Cassidy and the Sundance Kid, sepia-toned stills of the main characters taking a trip show the highlights in a condensed and quick fashion. Conversely, in an extreme example, filmmaker Chris Marker used ONLY stills to tell his story in La Jetée. The full film is 28 minutes. The clip below just gives you a taste of what that looks like…

La Jetée (1962)

 

A note about sources

This textbook reuses, revises, and remixes multiple OER texts according to their Creative Commons licensing. We indicate which text we are adapting with a footnote citation before and after each section of text. Additionally, we employ a number of non-OER sources. We indicate these using standard MLA citation. Full source information for both OER and non-OER sources appear in the works cited. Additionally, video clips link to their original source.

  1. https://pressbooks.cuny.edu/globalfilmtraditions/chapter/chapter-5-editing/
  2. https://pressbooks.cuny.edu/globalfilmtraditions/chapter/chapter-5-editing/
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  4. https://ohiostate.pressbooks.pub/introfilm/chapter/editing/
  5. https://uark.pressbooks.pub/movingpictures/chapter/editing/
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  12. https://uark.pressbooks.pub/movingpictures/chapter/editing/
  13. https://ohiostate.pressbooks.pub/introfilm/chapter/editing/
  14. https://ohiostate.pressbooks.pub/introfilm/chapter/editing/
  15. https://uark.pressbooks.pub/movingpictures/chapter/editing/
  16. https://uark.pressbooks.pub/movingpictures/chapter/editing/
  17. https://milnepublishing.geneseo.edu/exploring-movie-construction-and-production/chapter/7-what-is-editing/
  18. https://milnepublishing.geneseo.edu/exploring-movie-construction-and-production/chapter/7-what-is-editing/
  19. https://pressbooks.cuny.edu/globalfilmtraditions/chapter/chapter-5-editing/
  20. https://pressbooks.cuny.edu/globalfilmtraditions/chapter/chapter-5-editing/
  21. https://ohiostate.pressbooks.pub/introfilm/chapter/sound-editing/
  22. https://ohiostate.pressbooks.pub/introfilm/chapter/sound-editing/

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FILM 110: Survey of Film Copyright © by James Decker. All Rights Reserved.

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